Everything Else

How To: Model, texture & light a glass bottle in modo 203

Modo community member Roger Harris explores his techniques for modeling, texturing and lighting a glass bottle in modo 203. If you are new to modo, this tutorial series should help you learn the basics of the software by taking you all the way through a project. Learn basic modeling, texturing and lighting in this modo tutorial. Model, texture & light a glass bottle in modo 203 - Part 1 of 3.

How To: Sculpt in layers in modo 301

This 3D software tutorial shows how to combine the power of mesh and image based sculpting outlining a solid workflow for modo 301. The process begins with pure mesh sculpting for medium level detail, uses mesh to mesh baking to create a sculpt image, adds further detail with image sculpting and finished with fine detail via a bump layer. Learn how to sculpt in layers in this modo 301 tutorial. Sculpt in layers in modo 301.

How To: UV sculpt in modo 301

Sculpting UV's? Absolutely. You can pre-process a mesh with any modeling tools before you lay down UVs in modo 301. This is an incredible time saver and brings UV editing into the 3rd dimension! See how to UV sculpt in this modo 301 tutorial.

How To: UV project in modo 301

In this 3D software tutorial we cover a basic planar projection for UV mapping in modo 301. The video gives a brief explanation of the concept of UV data and a real world application of manipulating the resulting map. Learn how to work with UV projection in modo 301. UV project in modo 301.

How To: Create a complex folded die cut package in modo 203

This is a 3 part series produced by modo community member Paul Hartsuyker. The series was created in response to a challenge presented to the modo community to model a complex folded die cut package. Follow along with this modo tutorial and learn how to create advanced package designs like this die cut package. Create a complex folded die cut package in modo 203 - Part 1 of 3.

How To: Import reference in modo 301

The new Import Reference feature in modo 301 allows you to import meshes or entire projects into a master project. This is a powerful and efficient workflow enhancement for modo 301. The import reference system provides a powerful assembly based workflow as you will see in this tutorial. Import reference in modo 301.

How To: Use MDD files in modo

MDD files are a great way to bring in character animation or any deformation based animation from other 3D software systems. This modo 301 video reviews the basic method for import and use of MDD files. Learn how to load MDD files and apply them to a specific object in a modo 301 project.

How To: Edge loop model in modo

Double click an edge, select a loop. That's the main principle behind edge loop modeling in modo. Modo has an entire suite of edge tools available for modeling - this tutorial shows you the basics of edge loop selection and getting started with this method of modeling in modo. Edge loop model in modo.

How To: Record macros in modo 301

This 3D modeling software tutorial shows you how to record macros in modo 301. Macro recording provides scripting for the rest of us! Learn how to record your actions in modo and turn complex modeling processes into simple clicks. Using macro recording when working in modo 301 will save your time and your mouse wrist!

How To: Model a soccer ball in modo 301

Learn how to model a soccer ball in this modo 301 software tutorial. This video shows off several modeling techniques in modo including some clever selection tricks, group beveling and material assignment. Improve your modeling skills in modo 301 with this soccer ball tutorial. Model a soccer ball in modo 301.

How To: Use the thicken tool in modo 202

In this 3D software tutorial you will learn how to use the Thicken tool in modo 202. The Thicken tool does exactly what it sounds like it does: adds thickness to a modo mesh. The Thicken tool is a great way to add depth to a "shell" mesh. This quick video takes you through the basic use of the tool in modo 202. Use the thicken tool in modo 202.

How To: Bake a normal map

This quick 3D modeling software tutorial explains how to bake a normal map in modo 301. Learn how to bake a normal map mesh to mesh using high-res meshes targeted to a low res mesh in modo 301. Bake a normal map.

How To: Use the bridge tool in modo 202

The Bridge tool in modo 202 is a phenomenal modeling tool for any workflow. This video will get you a quick ramp up to the full power of the Bridge tool in modo. The bridge tool allows seamless stitching between discontinuous areas of a mesh. See how to use it for any type of 3D modeling within modo.

How To: Clone paint in modo 201

This 3D modeling software tutorial reviews the Clone paint feature in modo 201 and higher which allows you to quickly paint detail from one portion of a texture to another on a model. Learn how to use the Clone paint feature in this modo 201 tutorial.

How To: Use the Pack UV tool in modo 301

This 3D modeling software tutorial shows you how to move UVs back into the correct location using the Pack UV tool in modo 301. The Pack UV tool is a very useful command for optimizing UV space. This video reviews the basic use and options of the Pack UV command in modo 301. Use the Pack UV tool in modo 301.

How To: Use the flip command in modo 101

This 3D modeling software tutorial shows you how to use the Flip command in modo 101 and higher. The Flip command is one of those tools you can not live without. It inverts polygon normals on polygonal models and meshes. Combine the Flip command with the modo arsenal for accurate selection and it really is a life saver.

How To: Use the edge bevel tool in modo 101

If you enjoy using the Bevel Tool in modo and you have a predilection for edges you will LOVE "Edge Bevel". This sparky little production examines the heartfelt story of edges who strive to be more than a single edge. Follow their story as they expand their horizons thru the use of the Edge Bevel tool in modo 101 and learn how to add details to edges on models and meshes.

How To: Use the flare tool in modo

This modo 101 3D modeling software tutorial examines the much uner-touted power of the Flare tool. Have you got Flare? modo does. The Flare Tool combines the push tool with a linear falloff. See how to use the Flare tool when modeling in modo in this tutorial.

How To: Use the blur tool in modo 201

This 3D software tutorial shows you how to use the blur effect in modo. The blur tool allows you to blur neighboring pixels on a mesh. The Blur tool is quite useful for any painting task. The modo blur tool, like all painting tools in modo, can be composited with various brush tools, inks and jitter nozel.

How To: Use bezier curves in modo 103

Modo is a subdivision surface modeler, but that doesn't mean it doesn't provide a path for spline patching, lofting and extruding via curves! And if you are going to use curves, why not drive the Cadillac of curves, the Bezier curve. AKA the "B-Spline". This modo 103 tutorial shows you how to model with bezier curves. Bezier curves will also work in newer version of modo.

How To: Use the axis slice tool in modo 102

It slices! It dices! See for yourself the amazing powers of Axis Slice in modo! This 3D software tutorial shows you how to use the axis slice tool in modo 102 and higher. The modo Axis Slice tool is a way to subdivide the polygon surfaces of a model. Choose the number of slices and then move them around along the model surface as needed.

How To: Use the airbrush tool in modo 201

This 3D software tutorial shows you how to use the airbrush tool in modo 201. The Airbrush allows a smooth brush effect when painting in 3D directly on your model or in 2D over a UV map. If you have not done any 3D painting with the airbrush tool in modo, you really should. It is actually quite a zen experience as you will see in this modo tutorial.

How To: Use SoundSource to control audio levels in Mac OS X

Do you constantly change your audio levels on your Mac for each device? Isn’t it a pain to go into the preferences, click on sound, then select your sound source and manage your levels? SoundSource from Rogue Amoeba makes this task easy and fast! Learn how to use SoundSource to control audio levels in Mac OS X Use SoundSource to control audio levels in Mac OS X.

How To: Use axis rotate in modo 101

This 3D software tutorial gives a quick review of using the stalwart Axis Rotate in modo 101. Everybody needs to rotate now and again when working in the 3D modo viewport. With Axis Rotate you can rotate with precision and style along a specified axis.

How To: Use the eraser tool in modo 201

This is a short clip examining the use of the Eraser tool for 2D and 3D painting in modo 201 and higher. The eraser tool will erase pixels from the currently selected texture map on a modo model according to the currently selected brush. Choose the size brush you need and simply paint across the surface you need to remove the texture from. Learn how powerful a painting tool the eraser tool is in this modo tutorial.

How To: Use the clone tool in modo 101

This 3D software tutorial covers the basics of using the clone tool in modo 101. The clone tool works the same way in newer versions of modo. This tutorial is great for anyone new to learning modeling in modo. The clone tool allows you to make copies of the currently selected geometry and then use the handles to move the new copy.