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How To: Use export plug-ins in Aperture

Aperture's extensible architecture supports third-party export plug-ins that make it easy to export your photos directly to various web publishing sites, print service providers, and other software applications. You can find many of these plug-ins on www.apple.com.

How To: Create a blog for a website in iWeb

By creating a blog, you can publish an online journal about anything you want. This iLife tutorial shows you how to create a blog to put on your website. iWeb makes it easy to add a blog to your site by providing templates. Learn how to create, add and delete blog entries in this iWeb tutorial.

How To: Integrate photographs into modo 302

This 3D software tutorial shows you how to integrate photographs into your 3D workflow in modo 302. There are some subtle controls for properly working with image or photographic content inside modo. This video will explain how to properly use an image as a camera projected plate in modo 302 with a result that is pin registered and pixel accurate to the original source image.

How To: Get print resolution rendering tips for modo 302

Do you need to print resolution renders outputed from modo 302? You will want to watch this tutorial as they discuss some basic concepts regarding resolution and irradiance cache as they are impacted at increased resolution. There are some common misconceptions about print resolution in modo 302 that are resolved as well. So watch and learn how to optimize a scene for print resolution rendering. Get print resolution rendering tips for modo 302.

How To: Use repeat last command in modo 302

The new and improved Repeat last command and the much anticipated Headless modo are covered in this modo 302 tutorial! modo_cl has been proven to work nicely with render controllers such as Butterfly NetRender and modo mojo! Learn how to use the repeat last command and how to use headless modo (no interface). modo 302 is a service update, free for all modo 301 users. Use repeat last command in modo 302.

How To: Use displacement ratio in modo 302

Learn how to use the new displacement ratio tool in modo 302. The Displacement Ratio render option optimizes projects which utilize large displacement mapped surfaces such as ground planes or water. modo 302 is a service update, free for all modo 301 users. Use displacement ratio in modo 302.

How To: Synchronize viewports in modo 302

This 3D software tutorial shows you how to synchronize viewports in modo 302. Get an update to the viewport system providing a flexible system for synchronizing viewports across multiple tabbed layouts. Good and good for you. 302 is a free service update for all 301 users. Synchronize viewports in modo 302.

How To: Use Film back presets when rendering from modo 301

The modo camera and rendering system is incredibly powerful and flexible. This new film back preset options helps you to quickly harness that power for your specific target medium. Need to render out to 2k Academy 35mm film? No problem. Imax? Sure thing. Did we mention this is an XML driven preset system so you can add your own? See how to use the film back preset render options in this modo 301 tutorial. Use Film back presets when rendering from modo 301.

How To: Use camera and light targeting in modo 302

Learn how to use camera and light targeting in modo 302. Camera and Light targeting adds a finer level of control to an already robust system. In modo 302, targeting allows the Camera or light to automatically track the selected target item. In camera mode you can even have the target set the focus distance. The modo 302 update is free of charge to all registered modo 301 users. Use camera and light targeting in modo 302.

How To: Jiggle jello with the vertex map deformer in modo 302

This 3D software tutorial shows you how to animage with the vertex map deformer in modo 302. The vertex map deformer provides a simple method for accurate control over subtle organic animations. In this video we utilize the deformer to create the "jiggle" in a gelatin desert. Yum! modo 302 is free to all registered modo 301 users. Jiggle jello with the vertex map deformer in modo 302.

How To: Create a plate of jello in modo 302

This modo 302 tutorial explores re-use of existing content in order to create a plate of jello which will later be animated with the vertex map deformer. During the modeling of the jello we employ the enhanced Edge Extend too from modo 302. Modo 302 is free to all registered modo 301 users. Create a plate of jello in modo 302.

How To: Use the flex tool in modo 302

This 3D software tutorial shows you how to use the flex tool in modo 302. The Flex tool combines the selection border action center with a selection falloff and the transform tool. This preset combination makes an incredibly efficient method for smoothly editing meshes. This tool is part of modo 302, a free service update for registered modo 301 users. Use the flex tool in modo 302.

How To: Align precisely when modeling in modo

This video exposes some good techniques for precise alignment in modo. The material is based on architectural content but the concepts can be used for many purposes. Learn how to use this precision modeling tip about alignment in modo. Content provided by Takashi Hibi-san. Align precisely when modeling in modo.

How To: Use group masks in modo 301

This 3D software tutorial teaches you the power and simplicity of the group mask in modo 301. When you hear the term mask, you probably think of layer masks, but group masks are different and more complex. See how to use a single procedural, image or vertex map texture to modulate multiple complex material and texture sets in modo 301. Use group masks in modo 301.

How To: Correct perspective distortion then warp it in modo

This modo 301 tutorial gives a quick and easy method for correcting perspective distortion in order to create visually pleasing lines for architectural rendering. By removing rotation from the camera and adjusting Film Fit you can remove converging vertical lines in your renders. It's easy to correct perspective distortion in modo 301 with the help of this tutorial. Part two will build on part one by showing you how to abuse the knowledge you just learned and warp perspective! Correct perspec...