Hot Software Tips How-Tos

How To: Use Film back presets when rendering from modo 301

The modo camera and rendering system is incredibly powerful and flexible. This new film back preset options helps you to quickly harness that power for your specific target medium. Need to render out to 2k Academy 35mm film? No problem. Imax? Sure thing. Did we mention this is an XML driven preset system so you can add your own? See how to use the film back preset render options in this modo 301 tutorial. Use Film back presets when rendering from modo 301.

How To: Use camera and light targeting in modo 302

Learn how to use camera and light targeting in modo 302. Camera and Light targeting adds a finer level of control to an already robust system. In modo 302, targeting allows the Camera or light to automatically track the selected target item. In camera mode you can even have the target set the focus distance. The modo 302 update is free of charge to all registered modo 301 users. Use camera and light targeting in modo 302.

How To: Jiggle jello with the vertex map deformer in modo 302

This 3D software tutorial shows you how to animage with the vertex map deformer in modo 302. The vertex map deformer provides a simple method for accurate control over subtle organic animations. In this video we utilize the deformer to create the "jiggle" in a gelatin desert. Yum! modo 302 is free to all registered modo 301 users. Jiggle jello with the vertex map deformer in modo 302.

How To: Create a plate of jello in modo 302

This modo 302 tutorial explores re-use of existing content in order to create a plate of jello which will later be animated with the vertex map deformer. During the modeling of the jello we employ the enhanced Edge Extend too from modo 302. Modo 302 is free to all registered modo 301 users. Create a plate of jello in modo 302.

How To: Use the flex tool in modo 302

This 3D software tutorial shows you how to use the flex tool in modo 302. The Flex tool combines the selection border action center with a selection falloff and the transform tool. This preset combination makes an incredibly efficient method for smoothly editing meshes. This tool is part of modo 302, a free service update for registered modo 301 users. Use the flex tool in modo 302.

How To: Align precisely when modeling in modo

This video exposes some good techniques for precise alignment in modo. The material is based on architectural content but the concepts can be used for many purposes. Learn how to use this precision modeling tip about alignment in modo. Content provided by Takashi Hibi-san. Align precisely when modeling in modo.

How To: Use group masks in modo 301

This 3D software tutorial teaches you the power and simplicity of the group mask in modo 301. When you hear the term mask, you probably think of layer masks, but group masks are different and more complex. See how to use a single procedural, image or vertex map texture to modulate multiple complex material and texture sets in modo 301. Use group masks in modo 301.

How To: Correct perspective distortion then warp it in modo

This modo 301 tutorial gives a quick and easy method for correcting perspective distortion in order to create visually pleasing lines for architectural rendering. By removing rotation from the camera and adjusting Film Fit you can remove converging vertical lines in your renders. It's easy to correct perspective distortion in modo 301 with the help of this tutorial. Part two will build on part one by showing you how to abuse the knowledge you just learned and warp perspective! Correct perspec...

How To: Model, texture & light a glass bottle in modo 203

Modo community member Roger Harris explores his techniques for modeling, texturing and lighting a glass bottle in modo 203. If you are new to modo, this tutorial series should help you learn the basics of the software by taking you all the way through a project. Learn basic modeling, texturing and lighting in this modo tutorial. Model, texture & light a glass bottle in modo 203 - Part 1 of 3.

How To: Sculpt in layers in modo 301

This 3D software tutorial shows how to combine the power of mesh and image based sculpting outlining a solid workflow for modo 301. The process begins with pure mesh sculpting for medium level detail, uses mesh to mesh baking to create a sculpt image, adds further detail with image sculpting and finished with fine detail via a bump layer. Learn how to sculpt in layers in this modo 301 tutorial. Sculpt in layers in modo 301.

How To: UV sculpt in modo 301

Sculpting UV's? Absolutely. You can pre-process a mesh with any modeling tools before you lay down UVs in modo 301. This is an incredible time saver and brings UV editing into the 3rd dimension! See how to UV sculpt in this modo 301 tutorial.

How To: UV project in modo 301

In this 3D software tutorial we cover a basic planar projection for UV mapping in modo 301. The video gives a brief explanation of the concept of UV data and a real world application of manipulating the resulting map. Learn how to work with UV projection in modo 301. UV project in modo 301.

How To: Create a complex folded die cut package in modo 203

This is a 3 part series produced by modo community member Paul Hartsuyker. The series was created in response to a challenge presented to the modo community to model a complex folded die cut package. Follow along with this modo tutorial and learn how to create advanced package designs like this die cut package. Create a complex folded die cut package in modo 203 - Part 1 of 3.

How To: Import reference in modo 301

The new Import Reference feature in modo 301 allows you to import meshes or entire projects into a master project. This is a powerful and efficient workflow enhancement for modo 301. The import reference system provides a powerful assembly based workflow as you will see in this tutorial. Import reference in modo 301.

How To: Use MDD files in modo

MDD files are a great way to bring in character animation or any deformation based animation from other 3D software systems. This modo 301 video reviews the basic method for import and use of MDD files. Learn how to load MDD files and apply them to a specific object in a modo 301 project.

How To: Edge loop model in modo

Double click an edge, select a loop. That's the main principle behind edge loop modeling in modo. Modo has an entire suite of edge tools available for modeling - this tutorial shows you the basics of edge loop selection and getting started with this method of modeling in modo. Edge loop model in modo.

How To: Record macros in modo 301

This 3D modeling software tutorial shows you how to record macros in modo 301. Macro recording provides scripting for the rest of us! Learn how to record your actions in modo and turn complex modeling processes into simple clicks. Using macro recording when working in modo 301 will save your time and your mouse wrist!

How To: Model a soccer ball in modo 301

Learn how to model a soccer ball in this modo 301 software tutorial. This video shows off several modeling techniques in modo including some clever selection tricks, group beveling and material assignment. Improve your modeling skills in modo 301 with this soccer ball tutorial. Model a soccer ball in modo 301.

How To: Use the thicken tool in modo 202

In this 3D software tutorial you will learn how to use the Thicken tool in modo 202. The Thicken tool does exactly what it sounds like it does: adds thickness to a modo mesh. The Thicken tool is a great way to add depth to a "shell" mesh. This quick video takes you through the basic use of the tool in modo 202. Use the thicken tool in modo 202.

How To: Bake a normal map

This quick 3D modeling software tutorial explains how to bake a normal map in modo 301. Learn how to bake a normal map mesh to mesh using high-res meshes targeted to a low res mesh in modo 301. Bake a normal map.

How To: Use the bridge tool in modo 202

The Bridge tool in modo 202 is a phenomenal modeling tool for any workflow. This video will get you a quick ramp up to the full power of the Bridge tool in modo. The bridge tool allows seamless stitching between discontinuous areas of a mesh. See how to use it for any type of 3D modeling within modo.

How To: Clone paint in modo 201

This 3D modeling software tutorial reviews the Clone paint feature in modo 201 and higher which allows you to quickly paint detail from one portion of a texture to another on a model. Learn how to use the Clone paint feature in this modo 201 tutorial.

How To: Use the Pack UV tool in modo 301

This 3D modeling software tutorial shows you how to move UVs back into the correct location using the Pack UV tool in modo 301. The Pack UV tool is a very useful command for optimizing UV space. This video reviews the basic use and options of the Pack UV command in modo 301. Use the Pack UV tool in modo 301.