How To: Use ultraviolet, or UV, gradients in modo

Use ultraviolet, or UV, gradients in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. With such a wealth of inbuilt features, however, things can get confusing, which is where this tutorial comes in. In this modo video tutorial, you'll learn how to create custom UV, or ultraviolet, gradients in modo. For more information, and to get started creating your own custom light rigs in modo, take a look.

1 Comment

UV has nothing whatever to do with "ultraviolet," so please don't spread that misinformation. U and V are the coordinates used when transforming the 3D object into a 2D representation.

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