How To: Map, paint and texture UVs in Modo 201

Map, paint and texture UVs in Modo 201

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advanced features such as n-gons and edge weighting.

Learn how to use this powerhouse, polygon package with tips for everyone, from the beginner designer to the professionals. Watch this two-part video tutorial to see how to map, paint and texture UVs in Modo 201. Also, see some basic use of the Shader Tree and layer baking tools. It also covers a little of the enhancements to the Mesh List and some other basic stuff. It is generally a good entry-level tutorial that should give you a little insight to Modo.

(1) Part 1 of 2 - How to Map, paint and texture UVs in Modo 201, (2) Part 2 of 2 - How to Map, paint and texture UVs in Modo 201

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