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How to Use sub-surface scattering for shading skin in modo

3D modeling software interface displaying a wireframe dragon model.

In this clip, you'll see how to use sub-surface scattering inside modo, learning how to create a simple skin shader for a goblin creature using diffuse color and a custom procedural map to control skin roughness and bump effect. You'll also see how to create a simple but efficient lighting setup using two point lights and one area light source. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look!

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Use sub-surface scattering for shading skin in modo

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