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How to Use physically-based rendering in Houdini 10

Jun 23, 2010 05:59 PM
3D rendering software interface displaying a sphere on a surface with lighting options.

This four-part guide presents an introduction to physically-based rendering in Houdini 10, covering what PBR will and won't do for you, sampling settings, environment lighting, objects as lights, shaders, issues with specular highlights. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.

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Use physically-based rendering in Houdini 10 - Part 1 of 4

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Use physically-based rendering in Houdini 10 - Part 2 of 4

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Use physically-based rendering in Houdini 10 - Part 3 of 4

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Use physically-based rendering in Houdini 10 - Part 4 of 4

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