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How to Use the Path Falloff tool in Modo 201

Jan 4, 2009 06:33 AM
"How to Use the Path Falloff tool in Modo 201" cover image

Go beyond the traditional 3D workflow to an immersive creative experience with the software Modo, created by Luxology. Modo is the next evolution of 3D modeling, painting and rendering for Mac and PC. Modo includes 3D sculpting tools, animation and network rendering, and advanced features such as n-gons and edge weighting.

Learn how to use this powerhouse, polygon package with tips for everyone, from the beginner designer to the professionals. Watch this video tutorial to see how to use the Path Falloff tool in Modo 201.

The Path Falloff combines the Curve Generator with the Path Falloff. The curve generator creates a curve and the falloff reads the curve points to determine where the tool should be active. If you have the Path Falloff in the tool Pipe at the same time as mesh edit or transform tool you may need to select the Curve Path in the Toll Pipe before clicking in the 3D viewport. This will allow you to define the curve to be used by the falloff. Once you have the basic curve created you can select the tool and begin to edit. At this point you can also click on the curve control points to edit them while the tool combination is active.

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