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How to Use global illumination in the Houdini Mantra renderer

Jun 23, 2010 05:37 PM
3D rendering software interface displaying a simple object in a studio environment.

This clip presents a quick tutorial on using global illumination in Houdini's Mantra renderer. It covers ambient occlusion, full irradiance, path tracing and photon mapping. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.

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Use global illumination in the Houdini Mantra renderer - Part 1 of 4

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Use global illumination in the Houdini Mantra renderer - Part 2 of 4

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Use global illumination in the Houdini Mantra renderer - Part 3 of 4

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Use global illumination in the Houdini Mantra renderer - Part 4 of 4

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