How To: Use the bump and displacement options in the modo Shader Tree tool

Use the bump and displacement options in the modo Shader Tree tool

In this tip tutorial we'll continue to talk about the Shader Tree feature. This time we'll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we'll take a deeper look at noise procedural map with all its parameters.

Use the bump and displacement options in the modo Shader Tree tool

Use the bump and displacement options in the modo Shader Tree tool Click through to watch this video on vimeo.com

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