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How to Use the bump and displacement options in the modo Shader Tree tool

Sep 14, 2010 05:52 PM
3D modeling software interface displaying a sphere with texture options.

In this tip tutorial we'll continue to talk about the Shader Tree feature. This time we'll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we'll take a deeper look at noise procedural map with all its parameters.

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Use the bump and displacement options in the modo Shader Tree tool

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