In this tip tutorial we'll continue to talk about the Shader Tree feature. This time we'll take a look at basic differences between bump and displacement, then we see how to use a procedural map to create some interesting displacement effects, and we'll take a deeper look at noise procedural map with all its parameters.
Use the bump and displacement options in the modo Shader Tree tool
Just updated your iPhone to iOS 18? You'll find a ton of hot new features for some of your most-used Apple apps. Dive in and see for yourself:
Be the First to Comment
Share Your Thoughts