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How to Use and work with DOP forces in Houdini 10

Jun 23, 2010 07:31 PM
3D modeling software interface displaying a grid of spheres.

This three-part series presents a look at the various forces in DOPs and how they work. This tutorial covers all the major forces except for the vortex, bouyancy and fluid forces. It covers both basic aspects and some more advanced techniques (animated masks, using RBD object position to drive a magnet force).

This first part covers initial scene set up; the uniform force, and the difference between uniform and gravity forces. It looks at torque, and how to select which objects are affected by a force. It looks at how to vary a force using noise subdata. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.

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Use and work with DOP forces in Houdini 10 - Part 1 of 3

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Use and work with DOP forces in Houdini 10 - Part 2 of 3

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Use and work with DOP forces in Houdini 10 - Part 3 of 3

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