This Houdini 9 software video series focuses on examples of when and how to use Attribute Transfer.
Part 1 covers Attribute Transfer One Point:
A very basic example of how to use the attribute transfer sop, by using a single point to transfer a colour attribute to a grid.
Part 2 covers Attribute Transfer Line SOP:
Continuing from the first lesson, using a line sop and transfering rand point colours to the grid.
Part 3 covers Attribute Transfer Point Switches:
A further addition to the previous two lessons with the introduction of a point sop to generate random colours and switch sops to manage the display of multiple inputs.
Part 4 covers COP Ramp "tex" Function:
Expanding on the flexibility of the point sop by introducing the "tex" function to read the colour values of an image and distributing colour values to points. A ramp is used in a composite editor. As well, there is a brief discussion of the importance of node ordering.
Part 5 covers: Attribute Promote Mountain Normals:
An introduction to the attribute promote sop and illustrating how transferring normal attributes from another object can influence how to control the lighting of a surface.
By the end of this Houdini 9 tutorial you should be comfortable transfering attributes from within any part of Houdini 9 be it modeling, animating or working with particles or other effects components.
Just updated your iPhone? You'll find new Apple Intelligence capabilities, sudoku puzzles, Camera Control enhancements, volume control limits, layered Voice Memo recordings, and other useful features. Find out what's new and changed on your iPhone with the iOS 18.2 update.
Be the First to Comment
Share Your Thoughts