How To: Shade with point clouds in Houdini 10

Shade with point clouds in Houdini 10

This tutorial offers a look at using point clouds in shading, and the pcopen, pciterate, and pcimport nodes in VOPs. It also gives a further example of a POP network. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.

A point cloud is just a collection of points with their associated attributes (position, normal etc) which is usually recorded in a file. Nodes in VOPs allow you to access points near to a chosen position, and examine their attributes.

This first part establishes the basics of the scene and sets up the POP network.

The project file is available from sites.google.com/site/pqhoudinitutorial/

Shade with point clouds in Houdini 10 - Part 1 of 2

Shade with point clouds in Houdini 10 - Part 1 of 2 Click through to watch this video on vimeo.com

Shade with point clouds in Houdini 10 - Part 2 of 2

Shade with point clouds in Houdini 10 - Part 2 of 2 Click through to watch this video on vimeo.com

Want to master Microsoft Excel and take your work-from-home job prospects to the next level? Jump-start your career with our Premium A-to-Z Microsoft Excel Training Bundle from the new Gadget Hacks Shop and get lifetime access to more than 40 hours of Basic to Advanced instruction on functions, formula, tools, and more.

Buy Now (97% off) >

Our Best Phone Hacks

Gadget Hacks' tips — delivered daily.

Be the First to Comment

Share Your Thoughts

  • Hot
  • Latest