This 3D software tutorial shows how to combine the power of mesh and image based sculpting outlining a solid workflow for modo 301. The process begins with pure mesh sculpting for medium level detail, uses mesh to mesh baking to create a sculpt image, adds further detail with image sculpting and finished with fine detail via a bump layer. Learn how to sculpt in layers in this modo 301 tutorial.
It’s Black Friday week on WonderHowTo! Don’t miss out on all of the big sales in the Gadget Hacks and Null Byte shops. And if you’ve been wanting to take some classes without going into debt, check out our best deals on online courses for a variety of skill sets. Don’t miss out on these huge discounts: