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How to Paint light friskets, or gobos, in real time in modo

Oct 23, 2008 07:25 PM
"How to Paint light friskets, or gobos, in real time in modo" cover image

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. With such a wealth of inbuilt features, however, things can get confusing, which is where this tutorial comes in. In this modo video tutorial, you'll learn how to paint light friskets, or gobos, in real time.

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