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How to Make shaders for ground and terrain surfaces in modo

Jun 18, 2010 12:00 AM
3D modeling software interface with multiple viewports displaying a sphere and material options.

See how to create a natural shader to render ground/terrain surfaces. This clip takes a look at diffuse color properties, displacement and bump channels. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look!

just using nested procedural maps.

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