This two-part tutorial looks at the basic techniques for emitting smoke from particles.
The first part examines the most simple way to bring a particle simulation in, and the way particle scale effects emission, and how to transfer velocity to emitted smoke. It then looks at the more sophisticated Gas Particle to Field method with an example. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.
Emit smoke, fire & liquid from particles in Houdini 10 - Part 1 of 2
Emit smoke, fire & liquid from particles in Houdini 10 - Part 2 of 2
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