See how to create a complete natural environment in modo. See how to add a simple river mesh and then use procedural shaders and complex modo shader layering system to create a procedural rock shader and a basic water material. We'll use adaptive microtriangle displacement and bump mapping to achieve final rock look. Lighting will be based on internal daylight/skylight system to use global illumination to achieve a more natural result.


Create a 3D natural landscape in modo
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