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How to Combine keyframe animation with DOPs in Houdini 10

3D modeling software interface displaying a grid and object manipulations.

This four-part tutorial series presents a look at how to combine traditional keyframe animation with DOPs simulation. This first part contains an overview of how DOPs differs from SOPs and how to examine DOPs data using the Details View. It then looks at the RBDKeyFrameActive node as a method for combining keyframe and simulation animation. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.

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Combine keyframe animation with DOPs in Houdini 10 - Part 1 of 4

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Combine keyframe animation with DOPs in Houdini 10 - Part 2 of 4

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Combine keyframe animation with DOPs in Houdini 10 - Part 3 of 4

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Combine keyframe animation with DOPs in Houdini 10 - Part 4 of 4

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