This session is tailor-made for advanced Studio users aiming to achieve ultimate quality surface creation. This in-depth tutorial goes through the build up of a sports car exterior at Class-A surfacing standard using the Autodesk (Alias) Studio tools. Class A Surfacing is the art of digital surface generation at the highest aesthetic level reflected by the minimum mathematical information needed. Broken down into 8 sessions, this 29 video tutorial covers: 1.1 Review the given Information and Adjust the display settings 1.2 Diagnostic Shader Usage for Scan Data Evaluation 2.1 Recommended Class-A Construction Settings 2.2 The influence of the rebuild tolerance on Class-A surfacing work 3. Data Screening: 3.1 Mesh subset,3.2 File Organization,3.2.1 Layer Organization & usage,3.2.2 Layer categories 4. Aerospeed Architecture: 4.1 Surface hierarchy, 4.1.1 Primary surfaces, 4.1.2 Secondary surfaces, 4.1.3 Tertiary surfaces, 4.1.4 Rank four surfaces, 4.2 Surface patch layout. 5. Surface build-up principles: 5.1 Apex-less surfaces, 5.2 Axis symmetrical (mirrored) surfaces X = 0, 5.3 Start rebuilding the greenhouse, 5.4 Evaluating the rebuild tolerance, 5.4.1 Cross sections, 5.4.2 Deviation Map, 5.4.3 Cross section Control, 5.4.4 Dynamic SectionS Control, 5.5.1 Advanced options of Surface tools, 5.5.2 Surface Fillet tool, 5.5.3 Align Tool, 5.5.4 Explicit Control functionality for surface square and surface rail tools, 5.6 Fillets and Flanges, 5.6.1 Surface Fillet Tool for Tertiary Surfaces, 5.6.2 Draft/Flange functionality to build UP Rank Four surfaces 6. Pushing for G3 continuity conditions: 6.1 CV layout and manipulation, 6.1.1 Planarize Hull, 6.1.2 CV move functions, 6.1.3 Surface continuity check tool, 6.1.4 Proportional modification, 6.2 Evaluating the surface continuity, 6.2.1 EVALUATION Shader, 6.2.2 Cross Section Curvature Plot 7. Complex workflow examples: 7.1 Rebuild the Secondary Bonnet Surface, 7.2 Generate the Rear Fender Sweep 8. Data validation ch
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