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How to Bake ambient occlusion and tangent normals in Blender

Jul 23, 2010 03:06 PM
3D modeling interface displaying a circular object in Blender software.

In this clip, you'll learn how to bake ambient occlusion (AO) and tangent normals in Blender 2.5 and up. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look!

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Bake ambient occlusion and tangent normals in Blender

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